Internal · Full business case

MEGA63 Live Streaming

Prototype LIVE
The whole point

Keep players for hours — not minutes

Today

minutes

spins, then leaves for WhatsApp

→

With a live host

hours

watches, chats, plays, stays

Illustrative goal — casino live content has the highest watch-time per viewer of any format.

How it makes money
More hourson our platform
→
More depositsin peak hours
→
Higher GGRour real revenue
Why we host it ourselves

The big platforms would shut us down

CloudflareBANS GAMBLING
YouTubeBANS GAMBLING
TwitchBANS GAMBLING
Our serverSAFE · OURS

Using a mainstream host risked terminating the account that also runs our other live sites. Our own server can't be banned — and it costs ~RM 25/month.

Unit economics — when it pays

Break-even per host-hour

Kill line
Break-even
losing moneyprofit →
RM 22
per host-hr — kill if below (2mo)
RM 32
per host-hr — break-even
> RM 32
per host-hr — profit

Estimated model (host pay + server + moderation vs GGR she drives). Real numbers confirmed once measurement is live.

What we'll measure — KPIs

GGR lift

Viewers vs non-viewers — the money proof

Deposits in window

Real money in the live hour

Hours / player / day

The retention hook

New depositors

Watchers who start paying

GGR per host-hr

Which hosts earn their pay

How a host makes money

Where each ringgit goes

Platform 50%
Agency 20%
Host 30%

Our model — we own the platform, so we keep the platform + agency share

  • Modest base pay for streaming peak hours
  • Bonus on attributed GGR she drives — not on gifts (stops gaming)
  • House-funded bankroll — plays our money, zero personal risk
  • Capped so her pay never exceeds the revenue she brings

Market estimates: guild base ≈ RM 1,900–3,800/mo; Western operators pay 20–50% of referred player losses.

The competition

The market is Telegram-first — our edge is on-site

Amoimovi (main rival)

~5,700 members

Telegram-only, gift-based. Beatable size.

Us — the difference

On our own site

Stickier than Telegram, and gifts drive deposits instead of draining them.

How players see it

1 · ship first — host over your game

PLAYER'S GAME
HOST

2 · next — live room + chat + gifts

HOST LIVE
GIFTS
Top risks & how we handle them
Platform ban

Handled: self-hosted, no one can shut it down.

Gifts draining deposits

Handled: gifts earned by depositing, not bought.

Host quits, takes fans

Mitigate: contracts + pay tied to on-platform results.

Host + whale go private

Mitigate: off-platform contact = fireable rule.

Roadmap
✓

Server

live

✓

Host+game

proven

✓

Plan+code

done

4

Secure (HTTPS)

now

5

Direction 1

host-over-game

6

Direction 2

room+gifts

Needs leadership sign-off
Legal on money-gifting

Lawyer sign-off (AML, responsible gambling, host licensing) before gifting goes live. Streaming itself is fine now.

Two data feeds

Tell web vs Telegram players apart + a daily deposits-minus-withdrawals feed — to prove the KPIs.

Prepared 4 Jul 2026 · Internal & confidential · built at near-zero cost so farPrototype live · next: host-over-game