Internal · Full business case

MEGA63 Live Streaming

Prototype LIVE
The whole point

Keep players for hours — not minutes

Today

minutes

spins, then leaves for WhatsApp

With a live host

hours

watches, chats, plays, stays

Illustrative goal — casino live content has the highest watch-time per viewer of any format.

How it makes money
More hourson our platform
More depositsin peak hours
Higher GGRour real revenue
Why we host it ourselves

The big platforms would shut us down

CloudflareBANS GAMBLING
YouTubeBANS GAMBLING
TwitchBANS GAMBLING
Our serverSAFE · OURS

Using a mainstream host risked terminating the account that also runs our other live sites. Our own server can't be banned — and it costs ~RM 25/month.

Unit economics — when it pays

Break-even per host-hour

Kill line
Break-even
losing moneyprofit →
RM 22
per host-hr — kill if below (2mo)
RM 32
per host-hr — break-even
> RM 32
per host-hr — profit

Estimated model (host pay + server + moderation vs GGR she drives). Real numbers confirmed once measurement is live.

What we'll measure — KPIs

GGR lift

Viewers vs non-viewers — the money proof

Deposits in window

Real money in the live hour

Hours / player / day

The retention hook

New depositors

Watchers who start paying

GGR per host-hr

Which hosts earn their pay

How a host makes money

Where each ringgit goes

Platform 50%
Agency 20%
Host 30%

Our model — we own the platform, so we keep the platform + agency share

  • Modest base pay for streaming peak hours
  • Bonus on attributed GGR she drives — not on gifts (stops gaming)
  • House-funded bankroll — plays our money, zero personal risk
  • Capped so her pay never exceeds the revenue she brings

Market estimates: guild base ≈ RM 1,900–3,800/mo; Western operators pay 20–50% of referred player losses.

The competition

The market is Telegram-first — our edge is on-site

Amoimovi (main rival)

~5,700 members

Telegram-only, gift-based. Beatable size.

Us — the difference

On our own site

Stickier than Telegram, and gifts drive deposits instead of draining them.

How players see it

1 · ship first — host over your game

PLAYER'S GAME
HOST

2 · next — live room + chat + gifts

HOST LIVE
GIFTS
Top risks & how we handle them
Platform ban

Handled: self-hosted, no one can shut it down.

Gifts draining deposits

Handled: gifts earned by depositing, not bought.

Host quits, takes fans

Mitigate: contracts + pay tied to on-platform results.

Host + whale go private

Mitigate: off-platform contact = fireable rule.

Roadmap

Server

live

Host+game

proven

Plan+code

done

4

Secure (HTTPS)

now

5

Direction 1

host-over-game

6

Direction 2

room+gifts

Needs leadership sign-off
Legal on money-gifting

Lawyer sign-off (AML, responsible gambling, host licensing) before gifting goes live. Streaming itself is fine now.

Two data feeds

Tell web vs Telegram players apart + a daily deposits-minus-withdrawals feed — to prove the KPIs.

Prepared 4 Jul 2026 · Internal & confidential · built at near-zero cost so farPrototype live · next: host-over-game